﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Qreed.Xna.Font
{
    public class FilledFont : RenderFont
    {
        /// <summary>
        /// Creates a new mesh item.
        /// </summary>
        /// <returns></returns>
        protected override VectorFontCharacterMesh CreateNewMeshItem()
        {
            return new FilledFontCharacterMesh(this);
        }
    }
}

